Elo touch screen replacement.Why did Apple give up Touch? Speaking of 3D Touch, experienced fans should be very familiar with it. 3D Touch, as its name implies, means “3D touch”. The phone adds a layer of sensor under the screen to identify “tap” and “re-press” by detecting the subtle deformation of the screen.
In a nutshell, 3D Touch allows the touch screen to recognize the “sense of pressure” and turns the entire screen into a physical button.
Although 3D Touch is very unpopular, it is very powerful. Mobile game players should have heard of the “three-finger operation”, which is a high-level skill that is difficult for ordinary people to achieve and is often needed in competitive mobile games.
When playing mobile games such as eating chicken, we often need to move characters, shoot and aim, fire and change bullets, and open the lens sideways at the same time. With only two fingers, it is impossible to do so many complex operations at the same time.
But with 3D Touch, we can move, adjust the center, and shoot with a sense of pressure, realizing the three-finger operation of “shooting while walking”. 3D Touch is like a physical plug-in, making you “born” with one more finger than others-which is why game anchors loved to use iPhone 8 Plus to play mobile games.
However, many Apple fans are quite confused by Apple’s subsequent decision. Apple first tried to cancel 3D Touch on iPhone XR, and then found that it had little impact on sales. So starting with iPhone 11, Apple canceled the 3D Touch function and chose haptic touch instead.
3D Touch is obviously a word-of-mouth cool techs, why did Apple finally give up on it? In my opinion, there are three reasons.
First of all, haptic touch (long press vibration feedback) can replace most of the functions on the surface of 3D Touch, such as long pressing the APP icon on the desktop to expand common menus. Or press the flashlight on the phone’s lock screen to turn on the flash quickly.
These basic, common, obvious features are implemented through haptic touch, and the experience will not be greatly compromised. In other words, canceling 3D Touch does not affect the experience of most people.
Second, 3D Touch needs to be realized by hardware, and the most important point is to add a layer of Strain Gauges deformation sensor under the screen to test the pressure coefficient of the screen. There is already an inch of land inside the iPhone body, and keeping the 3D Touch will not only raise the cost, but also make it difficult to make the body thin and the battery capacity small.
For example, the body of the iPhone 8 Plus is actually larger than that of the iPhone 11, but the battery of the 8p is only 2675 Ma, while the battery of the iPhone 11 is 3110 Ma. It is clear that after cutting 3D Touch, Apple can finally make up for the deficiency of battery life.
Third, 3D Touch is easy to use, but most APP developers do not adapt to 3D Touch. The reason is very simple, developers design an APP, interface interaction should consider both Android and iOS platforms, it is impossible to tailor only for iPhone.
This has led to a phenomenon that most commonly used software and games will not adapt to 3D Touch, and only a few mobile games will adapt to 3D Touch. Over time, 3D Touch became a neglected function.
In addition, there is also a major trend in Apple’s software ecology. Apple is encouraging iOS developers to create cross-platform applications and transplant iOS APP to macOS and iPad OS to achieve ecological unity.
The function of 3D Touch obviously runs counter to the general trend. It is impossible for Apple to provide a standard pressure screen for MacBook and iPad, and the cost is too high.